įrom the moment a mortal drinks the vitae of a vampire they become a ghoul, starting a process that simultaneously makes them more and less than they originally were. Many Kindred, either through a spiralling Humanity, a naivety, or something else see them as nothing more than food to be preyed upon and when they do create relationships with mortals, they are the ones who set the terms. Mortals serve as a key element in World of Darkness and using them as a focus in stories, about their lives and who they are, can amplify the aspect of personal horror for players. Their airports scan luggage with the ability to notice that there might be a corpse in that shipping container and not what the manifest listed, they are connected through social media and other platforms to share information and perhaps rally against the creatures in the night. They have an endless amount of resources thanks to this, making living as vampires that much harder. Mortals are the people that inhabit the world that vampires lurk in, the people that society is built for as technology continues to advance and brings them closer together. Ghouls are mortal as well however they've been given the opportunity to drink a vampire's vitae and in turn gain some supernatural traits. ![]() They are the pawns of Kindred, the source of sustenance for others, and in some cases antagonists. ![]() Mortals are human beings which the world is designed for and are generally unaware of the supernatural world surrounding them.
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